Learn by playing · Grades 1 to 5
Lessons kids can’t stop playing.
Launch rockets by making ten. Grow a garden by choosing light and water. Program a robot through a maze. In Kidifly the learning is the game.
Free to play. No ads. Made for children aged 6 to 10 and the grown-ups who love them.
Three STEM worlds
Pick a world. Change it. See what happens.
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Lessons to try right now
Robo Delivery
Write the arrows that take the robot to the star.
Rocket Fuel: Make 10
Load exactly ten fuel cells and watch the rocket fly.
Rocket Fuel: Make 20
A bigger rocket needs bigger numbers. Make 12, 15, 18 and 20.
Rocket Fuel: Tens and Ones
Big purple cells are worth 10. Reach 34, 47, 52 and 68.
Sprout’s Garden
Give the plant what it needs and watch a week go by.
How a Kidifly lesson works
The problem lives inside the scene.
Meet a problem
A rocket needs exactly ten fuel cells. Kiki the bird explains it out loud, so no reading is needed.
Change the world
Your child drags pink and blue cells into the tank. The counter, the number sentence and the rocket all react.
See the consequence
Ten cells: lift-off and confetti. Nine: the rocket sputters and Kiki gives a friendly hint. Nothing is random.
Go deeper
Easy, Medium and Hard keep the same idea but ask more of the thinking. Stars track every level.
Kidifly Pro
All lessons free. Exam practice for a little more.
Every lesson and every level stays free. Pro adds model papers, timed quizzes with instant marking, printable worksheets and a detailed progress report for parents.
See what Pro includes